Promo Art for International Board Game event @ UNT Media Library
Logo for Music Encoding Conference 2024 @ UNT Striking with minimal colors. Inside the MEC, curved lines inspired by music staves encode into a digital checkerboard grid.
T-shirt back for Green Pride @ UNT UBSC. My own 'Scrappy' design, emphasizing goofy confidence and an athletic form.
Kobold character 3D model, personal work. Inspired by 'Hytale', my own character design, in Blender & Aseprite.
Layout for 2017 UNT Research Magazine. InDesign & InCopy.
Chocolate Wrapper for UNT Collab Lab event, my design. Seen here next to Spiderman, not my design.
Promo Art for game-themed documentary screening series @ UNT Libraries. This one was about D&D. I took inspiration for the series from Tokyo Game Show's annual key art.
Promo art for class registration campaign @ UNT. Collaborated with fellow designer; I heavily refined the characters to feel like authentic SNES-era pixel art.
Unity3D VR experience 'Mundane Mars'. Players go between a tiny apartment, a subway ride, and a mundane day job. Sole developer of concept, code, & sound.
Screenshot from 'SCUBA', 2nd place @ Chillennium 2018. I made mockups for color direction, and ship & some UI assets.
Pixel art background for 'Outworlder', later named 'Farworld Pioneers'.
Character concept, 'knight' game enemy.
Style exploration @ UNT UBSC. Exploring striking and efficient uses of brushes and textures, depicting students and their colorful inner worlds.
Design element for local gaming lounge.
Youtube title card illustration for 'Introvert Ant' channel. Aiming for NES-style authenticity. Part of an animated opening.
Sticker & poster design for Swash Labs. Mascot in Shepard Fairey-inspired tones. Tried to emphasize his unnerving qualities in an eye-catching & playful way.
Central art for 'Wingspan' fundraising event print design campaign @ UNT. Using embossed green foil, mixing 'texan' rope design elements with academic laurels & curves.
Unity3D VR experience 'Ended Everyday'. Players explore multiple small mundane environments & read prose written by fictional apocalyptic survivors. Sole developer of concept, code, & writing.
Hi! I'm Kevin, designer & illustrator. I've worked for the University of North Texas, on games like Stranger Things 3 and Starbound, and at a couple of ad agencies, too. I also develop in Unity, C#, Javascript, and more, and use those problem solving skills in design as well!